Virtual eunuchs
Posted: Wed Oct 10, 2007 12:05 pm
Becoming a virtual eunuch. Has anyone here on the Archive had any experience with sexuality in Second Life? Since the default male persona is a eunuch, how far might one go with it?
Get a Life
The Hollow Promise of the Internets Next Big Thing
Words By Morgan Clendaniel
Dude, did you lose your dick?
That is the first thing anyone says to me in Second Life. I am standing naked in a bordello, conspicuously lacking the cartoonish satyr-like genitalia sported by the other male patrons. I have come here with visions of a place where I will no longer be hindered by the chafing constraints of our physical world. Here, I can fly, I can walk through cities wielding a giant sword, I can be the kind of guy who goes to sex clubs. But first, apparently, I have to find a penis.
As it turns out, they dont come standard and they dont come cheap. In Second Life, unless you want to look like a standard-issue avatar, you have to buy modifications to your physical appearance using Linden dollars, the in-world currency (right now a little less than $5 will get you 1,000 Linden dollars, 200 of which will get you a rudimentary penis). Not wanting to pay through the nose for something that should already be attached to my body, I decide to finance my phallus by turning to some underground activity. I head to one of Second Lifes many casinos for a game of high-stakes poker, and swiftly lose all my money. Sure, the French girl with a garter belt and enormous breasts sitting next to me makes it hard to focus, but she is nothing compared to the man with little green fairies flying around his head. They are quite distracting.
Its only been a few hours and Second Life is already a bit of a letdown. Of course its thrilling to buy a helicopter for less than a dollar, but I feel oddly constrained here. I dont have a penis, which means no virtual sex, and feeling broke is a feeling Id like to escape from, not to.
And Im not the only one having problems. Since San Francisco-based Linden Lab launched it in 2003, Second Life has enjoyed enormous growth, and has been widely heralded as the future of the internet. More recently, though, things seem to have taken a turn for the worse. Several major real world businesses set up shop in Second Life last year, but some companies have since quietly pulled out, perhaps noticing the same trend I did: a less-than-critical mass of Second Lifers pretty much everywhere I went. And even though $1 million changes hands daily in Second Life, the economyjudging from my difficulty finding an affordable penisappears to be less a new way for businesses to reach their consumers, and more of a way for people with a little skill at using Second Lifes programming code to make a few quick bucks in the cock market.
I dont find such an entrepreneur, though, instead copping my organ from a kindly vendor who has made a variety of sex-related body parts available for free. I am finally a virtual man, and Im bored out of my mind .
+++++++
beginning of an article in the Nov/Dec 2007 issue of Good Magazine, pp. 7681
Get a Life
The Hollow Promise of the Internets Next Big Thing
Words By Morgan Clendaniel
Dude, did you lose your dick?
That is the first thing anyone says to me in Second Life. I am standing naked in a bordello, conspicuously lacking the cartoonish satyr-like genitalia sported by the other male patrons. I have come here with visions of a place where I will no longer be hindered by the chafing constraints of our physical world. Here, I can fly, I can walk through cities wielding a giant sword, I can be the kind of guy who goes to sex clubs. But first, apparently, I have to find a penis.
As it turns out, they dont come standard and they dont come cheap. In Second Life, unless you want to look like a standard-issue avatar, you have to buy modifications to your physical appearance using Linden dollars, the in-world currency (right now a little less than $5 will get you 1,000 Linden dollars, 200 of which will get you a rudimentary penis). Not wanting to pay through the nose for something that should already be attached to my body, I decide to finance my phallus by turning to some underground activity. I head to one of Second Lifes many casinos for a game of high-stakes poker, and swiftly lose all my money. Sure, the French girl with a garter belt and enormous breasts sitting next to me makes it hard to focus, but she is nothing compared to the man with little green fairies flying around his head. They are quite distracting.
Its only been a few hours and Second Life is already a bit of a letdown. Of course its thrilling to buy a helicopter for less than a dollar, but I feel oddly constrained here. I dont have a penis, which means no virtual sex, and feeling broke is a feeling Id like to escape from, not to.
And Im not the only one having problems. Since San Francisco-based Linden Lab launched it in 2003, Second Life has enjoyed enormous growth, and has been widely heralded as the future of the internet. More recently, though, things seem to have taken a turn for the worse. Several major real world businesses set up shop in Second Life last year, but some companies have since quietly pulled out, perhaps noticing the same trend I did: a less-than-critical mass of Second Lifers pretty much everywhere I went. And even though $1 million changes hands daily in Second Life, the economyjudging from my difficulty finding an affordable penisappears to be less a new way for businesses to reach their consumers, and more of a way for people with a little skill at using Second Lifes programming code to make a few quick bucks in the cock market.
I dont find such an entrepreneur, though, instead copping my organ from a kindly vendor who has made a variety of sex-related body parts available for free. I am finally a virtual man, and Im bored out of my mind .
+++++++
beginning of an article in the Nov/Dec 2007 issue of Good Magazine, pp. 7681