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Re: early 80's and 90's games. post your toughest arcade games

Posted: Wed Nov 07, 2012 9:54 am
by Riverwind (imported)
BossTamsin (imported) wrote: Wed Nov 07, 2012 4:21 am I know quite a number of people who have actually dropped WOW altogether over one of their new 'features', which was introduced just before Pandaria hit. 'Cross-Realm Zones'. If you play the game you've probably seen a lot of people around from different servers. Most of them are there as a result of CRZ. Essentialy they took 5-10 instances of, say, Felwood, from different servers and smooshed them all together onto one big server. So, you're now questing with the populations of 5-10 different servers at any one point in time. And if they act up, you can't /ignore them, you can't report them, you're SOL. In some cases, they're even merging PVP with PVE with RP. There have been at least a dozen threads about it on their message boards, potentially well over 20,000 posts in total, complaining about it.

If that doesn't say 'we need to cut back as we're losing money', nothing does.

Loosing money is a relative term, yes they don't make the money they once did but they still make more then most games on the web.

They have tried different things over the years some have been good others you want to scream. I have not noticed the CRZ effect you talk about, I was under the understanding that it was for dungeons/instances to fill a request by users so that the wait for a healer lets say would not be so long if you only looked on your own server. Of course you will get assholes even if they are on your own server which is why I don't do Instances.

The one part of the game that has always been a problem is PVE/PVP, to do PVE / instances you need lots of fire power but when you transfer that toon over to a pvp / battleground he is over powered. Most people do one or the other but when some guy one shots you doing 500k damage because hes decked out for Instances and playing in a battleground its a problem.

With the newest and latest and greatest release they have totally striped the power of the shaman and the rogue has finally been castrated so if you play them, park them. The warrior and hunter are the new dominant players in the game, they even took some power from the mighty mage.

The other problem that has always existed in the game is gear and regents that can only be gotten in a dungeon, for the player like myself that never ever does them it takes some of the fun out of the rest of the game, having said that its still the best game out there.

Old republic came out last xmas and its already over, done, put a fork in it. "We came we saw we concerned we left." quote from my son.

River

Re: early 80's and 90's games. post your toughest arcade games

Posted: Sun Nov 11, 2012 5:12 pm
by twaddler (imported)
I could never get *anywhere* in Dragon's Lair. That was by far the most frustrating game at Showbiz Pizza.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Sun Nov 11, 2012 7:10 pm
by foxytaur (imported)
twaddler (imported) wrote: Sun Nov 11, 2012 5:12 pm I could never get *anywhere* in Dragon's Lair. That was by far the most frustrating game at Showbiz Pizza.

Is this the interactive video game within a cinematic cartoon you can play on Scum VM emulators?

or the newer PS2 iteration?

http://m.youtube.com/#/watch?v=R1QNTzma ... 1QNTzmaZDE

This one right?ve never played it but had lot of cousins play it, I was always too busy playing "devils crash" instead for the PC-engine (btw it's one of the niftiest smallest console systems youll ever play, pretty neat)

I

Re: early 80's and 90's games. post your toughest arcade games

Posted: Mon Nov 12, 2012 11:27 am
by twaddler (imported)
foxytaur (imported) wrote: Sun Nov 11, 2012 7:10 pm Is this the interactive video game within a cinematic cartoon you can play on Scum VM emulators?

or the newer PS2 iteration?

http://m.youtube.com/#/watch?v=R1QNTzma ... 1QNTzmaZDE

This one right?ve never played it but had lot of cousins play it, I was always too busy playing "devils crash" instead for the PC-engine (btw it's one of the niftiest smallest console systems youll ever play, pretty neat)

I

Whatever one was around in the mid-80's. :P

I had a TurboGrafx-16 back when I was a kid, super early 90s or so. Bonk was fun, I guess.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Mon Nov 12, 2012 12:10 pm
by Jorge2008 (imported)
Loved to play Warcraft II, didn't like its sequels (incl. Starcraft) and grew old for that stuff too, once they came out.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Mon Nov 12, 2012 12:33 pm
by twaddler (imported)
Jorge2008 (imported) wrote: Mon Nov 12, 2012 12:10 pm Loved to play Warcraft II, didn't like its sequels (incl. Starcraft) and grew old for that stuff too, once they came out.

Same here. I remember Warcraft was one of the first computer games I bought (along with Twinsen's Adventure/LBA). I used to have a job back in 1998 where all I did all day was make copies and play Warcraft II. Somehow my loving passion for video games nose-dived not so long after that. I've tried to get into recent video games and I just can'ts eem to care.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Tue Nov 13, 2012 11:23 pm
by Prudence (imported)
twaddler (imported) wrote: Sun Nov 11, 2012 5:12 pm I could never get *anywhere* in Dragon's Lair. That was by far
foxytaur (imported) wrote: Sun Nov 11, 2012 7:10 pm the most frustrating game at Showbiz Pizza.

Is this the interactive video game within a cinematic cartoon you can play on Scum VM emulators?

or the newer PS2 iteration?

http://m.youtube.com/#/watch?v=R1QNTzma ... 1QNTzmaZDE

This one right?ve never played it but had lot of cousins play it, I was always too busy playing "devils crash" instead for the PC-engine (btw it's one of the niftiest s
mallest console systems youll ever play, pretty neat)

I

Dragons Lair was an Arcade Machine originally, in 1983. It was an interesting hybrid, half video game half cartoon. One of the things that made the original so hard was the stupid thing wouldn't let you move 75% of the time (while it was showing you the cartoon -- you were expected to just watch the story unfold, like watching a movie)... Then all of the sudden it would give control to you and you had between 0.5 and 1 second to move in the correct direction, or push the correct button, or you died. Most of the time there would be a brief "glow" on the screen to show you what you were supposed to do. But sometimes no glow. Sometimes, too, you just suddenly died and were left asking WTF?!?! Also, this game was almost always 50 cents, and at that time ALL other games were 25 cents. I played Dragon's Lair a few times -- but ultimately found it frustrating and un-satisfying.

The later Dragon's Lair ports/conversions -- for Commodore 64, Amiga, and the Consoles (Genesis (Sega CD) and Playstation) -- were MUCH better games than the arcade version. A lot more fun. They were more like a "Pitfall" or "Prince of Persia" type game. (and by "Pitfall" I mean the 1982 original, not the modern day remake).

Also, you mentioned Amiga... I had one. I had several great games for it. Some of my favorites were X-Out, Lemmings, Shadow of the Beast, Utopia, and P.P. Hammer -- could probably name a few more if I stopped and thought about it for awhile. Among those I named, Shadow of the Beast was by far the most difficult, and also the most impressive -- absolutely incredible graphics especially for 1989!! No other system back then could even come close -- it even looked better than many arcade machines did back then.

The Amiga was an incredible machine, and definitely ahead of its time. The Graphics/Animation, Sounds, and Video Editing the Amiga could do (in 1989) wouldn't be matched by maintstream PCs and Macs until around 1997 or so. The Amiga also did an early form of pre-emptive multitasking which worked a hell of a lot better than Windows 3.0 and 3.1 did (and even Windows 95, since 95 crashed so much).

Back to your original question -- for me some of the hardest 1980's arcade games were:

Defender (and its sequel Stargate): Too many buttons. I could never play the game correctly, always managed to push the wrong ones!!

Donkey Kong: already mentioned in previous post

Galaga and Galaxian: also already mentioned.

Omega Race

I didn't play too many arcade games in the 1990s. Here are a few I can remember playing, which were difficult for me:

Rastan: Loved the game, but could never make it very far (I never put more than a few quarters in).

Strider: Same as above.

Any of the "Fighting" games, Street Fighter II, Mortal Kombat, etc. Either too many buttons, or worse yet "combos".

Spy Hunter: I could do very well for the first few minutes, then the game would get really difficult.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Wed Nov 14, 2012 12:56 am
by foxytaur (imported)
OH GAWD!!!!....I Love strider hiryu....Such a good game(love that shinggg.....plasma blade sound effect, you know when it sounds as good as a lightsaber were talking bad ass!!!!)

It's even better when you play it on a sharp X68000. It was a PC back in 88 that trumped the genesis. It is the genesis except a higher end motherboard!!!! LMAO.....(kinda weird that Japan released a system way ahead of time, but then again it was an elitist device)

I want to play "Dragon's lair" but for some reason i can't get the damn "Scumm VM" emulator to work. It's almost as bad as trying to get "The elder scrolls 3 Daggerfall" , on MS-DOS or DosBox, to work.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Wed Nov 14, 2012 10:34 am
by BossTamsin (imported)
Seriously... I really miss my Amiga, if just for Lemmings. Such a fun game.

Re: early 80's and 90's games. post your toughest arcade games

Posted: Wed Nov 14, 2012 10:53 am
by Dave (imported)
BossTamsin (imported) wrote: Wed Nov 14, 2012 10:34 am Seriously... I really miss my Amiga, if just for Lemmings. Such a fun game.

one of two games I bought - LEMMINGS

It was fun, cute and fun