BossTamsin (imported) wrote: Wed Nov 07, 2012 4:21 am I know quite a number of people who have actually dropped WOW altogether over one of their new 'features', which was introduced just before Pandaria hit. 'Cross-Realm Zones'. If you play the game you've probably seen a lot of people around from different servers. Most of them are there as a result of CRZ. Essentialy they took 5-10 instances of, say, Felwood, from different servers and smooshed them all together onto one big server. So, you're now questing with the populations of 5-10 different servers at any one point in time. And if they act up, you can't /ignore them, you can't report them, you're SOL. In some cases, they're even merging PVP with PVE with RP. There have been at least a dozen threads about it on their message boards, potentially well over 20,000 posts in total, complaining about it.
If that doesn't say 'we need to cut back as we're losing money', nothing does.
Loosing money is a relative term, yes they don't make the money they once did but they still make more then most games on the web.
They have tried different things over the years some have been good others you want to scream. I have not noticed the CRZ effect you talk about, I was under the understanding that it was for dungeons/instances to fill a request by users so that the wait for a healer lets say would not be so long if you only looked on your own server. Of course you will get assholes even if they are on your own server which is why I don't do Instances.
The one part of the game that has always been a problem is PVE/PVP, to do PVE / instances you need lots of fire power but when you transfer that toon over to a pvp / battleground he is over powered. Most people do one or the other but when some guy one shots you doing 500k damage because hes decked out for Instances and playing in a battleground its a problem.
With the newest and latest and greatest release they have totally striped the power of the shaman and the rogue has finally been castrated so if you play them, park them. The warrior and hunter are the new dominant players in the game, they even took some power from the mighty mage.
The other problem that has always existed in the game is gear and regents that can only be gotten in a dungeon, for the player like myself that never ever does them it takes some of the fun out of the rest of the game, having said that its still the best game out there.
Old republic came out last xmas and its already over, done, put a fork in it. "We came we saw we concerned we left." quote from my son.
River